public class RandomGenerator
{
static Random random = new Random();
public static List<int> GenerateRandom(int count)
{
// generate count random values.
HashSet<int> candidates = new HashSet<int>();
while (candidates.Count < count)
{
// May strike a duplicate.
candidates.Add(random.Next());
}
// load them in to a list.
List<int> result = new List<int>();
result.AddRange(candidates);
// shuffle the results:
int i = result.Count;
while (i > 1)
{
i--;
int k = random.Next(i + 1);
int value = result[k];
result[k] = result[i];
result[i] = value;
}
return result;
}
}
{
static Random random = new Random();
public static List<int> GenerateRandom(int count)
{
// generate count random values.
HashSet<int> candidates = new HashSet<int>();
while (candidates.Count < count)
{
// May strike a duplicate.
candidates.Add(random.Next());
}
// load them in to a list.
List<int> result = new List<int>();
result.AddRange(candidates);
// shuffle the results:
int i = result.Count;
while (i > 1)
{
i--;
int k = random.Next(i + 1);
int value = result[k];
result[k] = result[i];
result[i] = value;
}
return result;
}
}